Having the cap fixes this problem since all civilizations, sans the Mayans, would reach the 24 FpM limit no matter what. if you play on 2x Speed, Villagers actually gather slower than usual). You also have to consider that the Farming Rates are not only different between what version of the game you are playing, it's also different depending on what the actual speed of the game is set at (IE. There are the Mayans which Forgotten Empires decided to make them farm nearly 15% slower because reasons, the Berbers, which their faster Villagers makes them farm slightly better than average and the Aztecs, which because of an indirect effect of their Carry Capacity bonus, makes them farm significantly better than average, almost on par with the Slavs. While it might be true that all Civilizations would farm faster as a result, not all civilizations have the same farm rate not including the Slavs. The easiest way to explain is that they would work as if the Villager Rate was set at 1.32 basically.įor all civilizations, it's even worse. They would also farm slightly better as well since increasing the Workrate of Farms has a slight effect on the Villager Workrate, as in, the actual value of the workrate. If they didn't have a limit, they would farm at a rate around 36'ish FpM, which is insane. For the Slavs themselves, it would make them work even faster than intended, which is already faster than intended. No because that would be bad in any context. It should also be noted that Slavs Farmers get even better than intended on WololoKingdoms as a result, because Villagers farm slower on HD than the original Retail Version. They didn't lower the initial Workrate however, and that is why Slavs end up benefiting a lot more than intended.Īll they need to do is lower the Villager Bonus to 1.28, which will put their unupgraded Farming Rate at roughly 15% at all Versions & Speeds (Compared to Standard Villagers to the same comparison between Versions & Speeds) and should lower their Wheelbarrow Boost a bit so that their Farming Rate doesn't take off in a rocket once they get it. They increased the workrate cap by increasing the Farm (Building) Workrate by "1.15", putting the new Workrate Cap for the Slavs at 27.6 FpM, exactly 15% (Which is surprising, given the nature of Farming itself). They should be farming at 1.28, which is as close to true 15% you can get, instead of 1.31 but because of the default "Cap", it didn't really matter since either value would put them over 24 Food per Minute in the first place (At least on 1.5 Speed). It happened because the original buffed Workrate from ages ago, is initially set too high in the first place. r/projectceleste - Age of Empires Online Official Forums - Bug Reporting/Ask for HelpĪrchive of Old/Inactive Channels - WIP - here Other AoE Communities
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